A Quick Look At Boogerman On SEGA Mega Drive

June 21, 2020



A Quick Look At Boogerman On SEGA Mega Drive

480p is recommended for best Quality.

This game is hilarious!

Boogerman: A Pick and Flick Adventure is a 2D platform video game created by Interplay Entertainment and released for the Sega Mega Drive in 1994 and later on the Super Nintendo in 1995. The Mega Drive version was also released on the Wii Virtual Console in North America on November 24, 2008 and in Europe on December 12, 2008. The game’s lead character also made a cameo appearance as a playable character and the rival of Earthworm Jim in Interplay’s ClayFighter 63⅓.

You will have an adventure in an unknown world as a caped hero who slings his own boogers to vanquish his foes. The hero of the game is a booger-tossing, noisily burping, fart-spewing man named Snotty Ragsdale, a man residing from Medicine Hat, Alberta. While he lives his normal life as an eccentric millionaire, his natural “in-stinks” come in handy when he dons the mask of the smelly hero Boogerman.

Bogey on down to the pick of the action games, as our hero, the Boogerman, tries to clean up the world against the evil Booger Meister. Over 20 bottom burping levels of adventure with worlds like The Pits, Mucous Mountain, Nasal Caverns, Flatulent Swamps, Pus Palace and many more! Attacks include ‘fiery gas; ‘Booger flick’ and the awesome ‘butt wamp; He burps, he farts, he picks his nose and flicks his boogers at enemies, he can even spit suliver towards his enemies and he can also flush himself down toilets to underground sewers. All the disgusting human body functions topped with a hot funky soundtrack and gorgeous graphics rolled into one to make a fantastic action, adventure game on the SEGA Mega Drive.

The object of the game is for Boogerman to collect the many plungers laying around the various levels and the gameplay of Boogerman operates as a simple side scroller, with burp/fart ammunition, as well as booger ammunition. There are 20+ different levels, as well as a final boss battle. Each level consists of a slight puzzle to finish to the end, and to accomplish this it is necessary to defeat foes, unique to each level. Following this boss battle is a fun “sandbox” playable credit scrolling, as you are able to “fly-fart” with unlimited fuel (something you are not able to do during normal gameplay).

This is just a quick demo play of the second level in Flatulant Swamps showing off all of Boogerman’s abilitys.

The game however is quite long when played properly to it’s full advantage and it personally takes me a whole day to complete it as the levels are quite long and an occasional break from play is needed after completing a few levels, so unless you do a speed run, it’s a long game. One day i’ll record a full playthrough of this game.

MUSIC COMPOSER: Matt Furniss 1994.

MUSIC PROGRAMMER: Shaun Hollingsworth 1994.

Enjoy!

Nguồn: https://mutuseo.com/

Xem thêm bài viết khác: https://mutuseo.com/game/

All Comments

  • I remember playing this as a kid, would like to see this being remastered for shits and giggles 😂

    Lex Luth June 21, 2020 12:14 am Reply
  • OMG!!!!!! I was like 5 playing this! 😭😎😍

    Jay Flower June 21, 2020 12:14 am Reply
  • I looked everywhere for this! Thank you! I love this game with all my heart

    Ali Mosavei June 21, 2020 12:14 am Reply
  • Awsome game! Best EVER.

    KilljoySR June 21, 2020 12:14 am Reply
  • Excellent, funny and entertained game, golden times

    solid072 June 21, 2020 12:14 am Reply
  • Played this on my SEGA back in the day, takes me back!

    Avslutarn June 21, 2020 12:14 am Reply
  • Todos los que comenten son GAYYYYYS INCLUYENDOME

    Uranus Maya June 21, 2020 12:14 am Reply
  • boogers,burps,farts. that makes me want it.

    bonnie bianco June 21, 2020 12:14 am Reply
  • BOOGERMAN.
    Thank you for adding the tags you did, found this on first google search!

    EnjoyCocaColaLight June 21, 2020 12:14 am Reply
  • Man, I used to play that eighteen years ago. I've been looking for that for years! Thanks.

    Lucas Martini June 21, 2020 12:14 am Reply
  • even tho this game looks stupid you just got to love the fucking music and the animation it has AMAZING!

    daminmancejin June 21, 2020 12:14 am Reply
  •  "You can pick your friends and you can pick your nose, but you can't pick your friend's nose," is still one of the best quotes ever. 

    RAQUAAHWA TheCodedtestament June 21, 2020 12:14 am Reply
  • LOL, the friggin faces on the trees!

    Quaidworks Entertainment June 21, 2020 12:14 am Reply
  • Omg!!!! I used to love this game soooo much 😀 so glad i could see it being played agian

    MrAdz1991 June 21, 2020 12:14 am Reply
  • @Adam060756 did'nt take me long!

    fuck yeah!

    I laugh at everyone's farts. Fart in front of me and i will not say "eww". I will fuckin laugh…. haha.

    thefidlerontheroof June 21, 2020 12:14 am Reply
  • @thefidlerontheroof I was waiting for you to notice this video.

    Hilarious isn't it?

    Adrian Gauna June 21, 2020 12:14 am Reply
  • haha…. LOL at this whole game. And another Matt Furniss soundtrack. Sweet!

    thefidlerontheroof June 21, 2020 12:14 am Reply
  • @Adam060756 Hmm, I see.

    dissident93 June 21, 2020 12:14 am Reply
  • @dissident93 I don't know?

    But I do know that most PAL developed soundtracks like this one were optimized for the NTSC 60Hz signal just like you said, regardless of what kind of TV setting we have the game on. It's the Japanese developers and especially US developers that don't always optimize their games for the PAL regions. Most of my American developed Mega Drive games like Talespin Batman Returns and The Little Mermaid have slower music than the NTSC versions, but i'm not complaining.

    Adrian Gauna June 21, 2020 12:14 am Reply
  • @Adam060756 No, it is. The plugin uses the actual information the YM2612 was receiving, albeit emulated. It seems like Interplay actually got it right, having the same tempo throughout the world! haha.
    They "optimized" it, making the 60Hz and 50Hz play the same, even with the TV differences. Why didn't SEGA themselves, do this?

    dissident93 June 21, 2020 12:14 am Reply
  • @dissident93 Because this game was developed in the UK.

    Well obviously Winamp isn't playing the tempos in the right settings.

    Adrian Gauna June 21, 2020 12:14 am Reply
  • Love this game mate, Great Job

    cpolizzi123 June 21, 2020 12:14 am Reply
  • @Adam060756 Why do you say it's optimized? This is how it should be, and I like at this tempo. No slowing it down/speeding it out. If I chose 50hz, on Winamp, it's slower than this.

    dissident93 June 21, 2020 12:14 am Reply
  • @dissident93 But it's the original PAL 50Hz soundtrack like it or not.

    If your NTSC version wasn't optimized, it would play 17.5% faster which would be incorrect.

    Adrian Gauna June 21, 2020 12:14 am Reply
  • Also, do you do all the info yourself? That takes a lot of work, so good job!

    dissident93 June 21, 2020 12:14 am Reply
  • See? This is the same speed I heard on my cartridge. This is the same at 60Hz, like it or not. haha Why couldn't Sonic have been the same way? Great soundtrack, by the way.

    dissident93 June 21, 2020 12:14 am Reply

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